Qüeik Syǟ Qo̠ (/q˔ik/ /sjaː/ [aroused (sexually)] [region; suburb]) is a temperate Large City located in the Yaditar Earldom of the Viceroyalty of Rosid.
The name Qüeik Syǟ Qo̠ is derived from the Wood Elvish language, as Qüeik Syǟ Qo̠ was founded by Tsêl Wudush, who was culturaly Wood Elven.
Climate
Qüeik Syǟ Qo̠ has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a cool -10°C (14°F). Qüeik Syǟ Qo̠ receives an average of 309 cm/y (121 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Qüeik Syǟ Qo̠ covers an area of nearly 265 km2 (106 mi2), and an average elevation of 3670 m (12040 ft) above sea level.
Overview
Qüeik Syǟ Qo̠ was founded durring the late 10th century, by Tsêl Wudush. The establishment of Qüeik Syǟ Qo̠ was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Tsêl Wudush struck deals with nearby nations and communities to establish Qüeik Syǟ Qo̠ as a prison colony.
Qüeik Syǟ Qo̠ was built using the conventions of Wood Elven durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Qüeik Syǟ Qo̠ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Qüeik Syǟ Qo̠ is is constructed arround a semi-circular crampt cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Qüeik Syǟ Qo̠'s exceptionaly well made fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
Qüeik Syǟ Qo̠ has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Qüeik Syǟ Qo̠’s streets.
Civic Infrastructure
Qüeik Syǟ Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qüeik Syǟ Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qüeik Syǟ Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qüeik Syǟ Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qüeik Syǟ Qo̠'s parks.
Qüeik Syǟ Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qüeik Syǟ Qo̠.
Qüeik Syǟ Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qüeik Syǟ Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qüeik Syǟ Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qüeik Syǟ Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qüeik Syǟ Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qüeik Syǟ Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qüeik Syǟ Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qüeik Syǟ Qo̠'s public wards, blessings, and other arcane systems.
Qüeik Syǟ Qo̠ has an Millitary Academy which trains military officers and specilists.
Qüeik Syǟ Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qüeik Syǟ Qo̠'s grid is powered by a god's will and kindness.
Qüeik Syǟ Qo̠ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Qüeik Syǟ Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.
Qüeik Syǟ Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Qüeik Syǟ Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qüeik Syǟ Qo̠'s natural decorations nor waterways.
Qüeik Syǟ Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qüeik Syǟ Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qüeik Syǟ Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qüeik Syǟ Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.
Qüeik Syǟ Qo̠'s mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Qüeik Syǟ Qo̠ there is always just enough rain to be annoying.
The Tiger (Cat, Great) near Qüeik Syǟ Qo̠ are known to be almost tame, such that they can be put to domestic use.
Qüeik Syǟ Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Transmutation energies of tier 2 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 122
Farmers: 217
Farm Laborer: 370
Hunters: 233
Milk Maids: 157
Ranchers: 82
Ranch Hands: 168
Shepherds: 150
Farmland: 253465 m2
Cattle and Similar Creatures: 15762
Poultry: 189153
Swine: 12610
Sheep: 630
Goats: 126
Horses, Mounts, and Beasts of Burden: 6305
Craftsmen
Arms and Toolmakers: 131
Blacksmiths: 134
Bookbinders: 80
Buckle-makers: 86
Cabinetmakers: 140
Candlemakers: 233
Carpenters: 213
Clothmakers: 197
Coach and Harness Makers: 68
Coopers: 180
Copper, Brass, Tin, Zinc, and Lead Workers: 88
Copyists: 62
Cutlers: 54
Fabricworkers: 146
Farrier: 382
Furriers: 40
Glassworkers: 210
Gunsmiths: 132
Harness-Makers: 58
Hatters: 127
Hosiery Workers: 46
Jewelers: 70
Leatherwrights: 165
Locksmiths: 64
Matchstick makers: 95
Musical Instrument Makers: 91
Painters, Structures and Fixtures: 75
Paper Workers: 97
Plasterers: 91
Pursemakers: 106
Roofers: 66
Ropemakers: 64
Rugmakers: 59
Saddlers: 121
Scabbardmakers: 132
Scalemakers: 66
Scientific, Surgical, and Optical Instrument Makers: 41
Sculptors, Structures and Fixtures: 60
Shoemakers: 60
Soap and Tallow Workers: 213
Tailors: 434
Tanners: 82
Upholsterers: 86
Watchmakers: 87
Weavers: 180
Whitesmiths: 49
Merchants
Adventuring Goods Retellers: 44
Arcana Sellers: 44
Beer-Sellers: 85
Booksellers: 103
Butchers: 161
Chandlers: 157
Chicken Butchers: 172
Entrepreneurs: 66
Fine Clothiers: 157
Fishmongers: 153
Florists: 38
Potion Sellers: 106
Resellers: 242
Spice Merchants: 81
Wine-sellers: 131
Wheelwright: 95
Woodsellers: 60
Service workers
Bakers: 315
Barbers: 323
Coachmen: 87
Cooks: 286
Doctors: 141
Gamekeepers: 106
Grooms: 54
Hairdressers: 233
Healers: 182
Housekeepers: 191
Housemaids: 370
House Stewards: 185
Inns: 59
Laundry maids: 123
Maidservants: 210
Nursery Maids: 121
Pastrycooks: 262
Restaurateur: 286
Tavern Keepers: 252
Specialized Laborer
Ashworkers: 84
Bleachers: 59
Chemical Workers: 36
Coal Heavers: 123
In-Town Couriers: 146
Long Haul Couriers: 140
Dockyard Workers: 121
Gas Workers: 30
Hay Merchants: 52
Leech Collectors: 163
Millers: 153
Miners: 140
Oilmen and Polishers: 100
Postmen: 153
Pure Finder: 83
Skinners: 185
Sugar Refiners: 36
Tosher: 105
Warehousemen: 262
Watercarriers: 141
Watermen, Bargemen, etc.: 191
Skilled Laborers
Accountants: 78
Alchemist: 92
Clerk: 123
Dentists: 63
Educators: 163
Engineers: 90
Gardeners: 63
Mages: 47
Plumbers: 65
Pharmacist: 72
Professors: 27
Scientists: 46
Wizards: 27
Civil Servants
Adventurers: 59
Bankers: 84
Civil Clerks: 140
Civic Iudex: 70
Consultants: 40
Exorcist: 146
Fixers: 76
Kami Clerk: 122
Landlords: 115
Lawyers: 81
Legend Keepers: 108
Militia Officers: 573
Monks, Monastic: 203
Monks, Civic: 180
Historian, Oral: 134
Historian, Textual: 73
Policemen, Sheriffs, etc.: 143
Priests: 252
Rangers: 86
Rat Catchers: 99
Scholars: 100
Spiritualist: 116
Slayers: 35
Storytellers: 268
Military Officers: 191
Cottage Industries
Brewers: 180
Comfort Services: 225
Enchanters: 71
Herbalists: 72
Jaminators: 203
Needleworkers: 217
Potters: 103
Preserve Makers: 180
Quilters: 100
Seamsters: 350
Spinners: 165
Tinker: 70
Weaver: 157
Artists
Actors: 66
Architects: 24
Bards: 97
Costumers: 38
Dancers: 74
Drafters: 40
Engravers: 50
Fine Furniture Carpenters: 30
Glaziers: 66
Inlayers: 60
Musicians: 210
Painters, Art: 32
Playwrights: 70
Sculptors, Art: 54
Wood Carvers: 225
Writers: 210
Produce Industries
Butter Churners: 252
Canners: 185
Cheesmakers: 217
Ice Merchants: 28
Millers: 116
Picklers: 108
Smokers: 78
Stockmakers: 70
Tobacconists: 100
Tallowmakers: 140
24205 of Qüeik Syǟ Qo̠'s population work within a Foundational Occupation.
1377 work in Agriculture
5461 work as Craftsmen
1895 work as Merchants
3786 work as Service Workers
2503 work as General Laborers
956 work as Skilled Laborers
3494 work as Civil Servants
2093 work in Cottage Industries
1346 work as Artists
1294 work in Produce Industries
36955 of Qüeik Syǟ Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 1891 (3%) are noncontributers.
Points of Interest
Due to a magical anomaly, Qüeik Syǟ Qo̠ is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
The the a church of Augury, an a church imbued with potent amounts of Augury energies was created in Qüeik Syǟ Qo̠ by in time immemorial, reportedly some time during the late 2nd century.